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Espinosa, Corrina

Assistant Teaching Professor

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Research

research overview

  • Corrina Espinosa is a Colorado-based artist and researcher whose practice examines the intersection of art, technology, and human experience through practice-based inquiry and cultural critique. Working across artificial intelligence, augmented reality, physical computing, and hybrid analog and digital processes, her work explores how contemporary systems shape perception, belief, and the performance of everyday life. Conceptually, Espinosa is drawn to moments where reality feels unstable or contradictory. Her work focuses on the absurdity of human ritual and the quiet labor of performing normalcy within systems that feel perpetually on the verge of collapse. Through subtle, often subversive strategies such as glitch, misalignment, and restrained parody, she searches for small cracks within familiar structures. Drawing from poetry and literature, her visual narratives range from darkly humorous to quietly playful, using absurdity and simulation as tools for cultural critique rather than spectacle. In this way, her practice positions her as a speculative thinker using art and technology to gently but persistently destabilize assumptions. Espinosa approaches artificial intelligence as a constrained collaborator or agent embedded within carefully authored systems. Through interactive installations, kinetic sculpture, collage-driven processes, and participatory media, her work foregrounds visual literacy, ethical engagement, and embodied interaction. By fitting disparate elements together conceptually, visually, and mechanically, her practice uses collage as both method and mindset, inviting reflection on authorship, agency, and how intelligence, human and artificial, is shaped, mediated, and performed within contemporary systems.

keywords

  • Augmented Reality, Virtual Reality, Mixed Reality, Human–AI Collaboration, Creative Coding, Creative Computing, Generative Art, Digital Art, Integrated Art, Hybrid Media, Installation Art, Interactive Narrative, Physical Computing, Practice-Based Research, Visual Literacy, Human–Computer Interaction (HCI), Experimental Video Art, Projection Mapping, Remix Art, Glitch / Glitch Art, Hybrid Printmaking, Embodied Interaction

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